Friday, 14 May 2010
Final Poster
Monday, 10 May 2010
Problems we had with the technologies in creating the product.
We had a lot of sound files which made the production very complicated.
It was also difficult to add the titles in too which is why I made them a flash file and why there is a spelling mistake.
I was good at adding the blue filter and although it didn't make my preferred reading and look like night it did look like a dream.
How our film uses develops or challenges the codes and conventions of a real media product.
The coffin is an intetextual link to the story of Dracula.
The blonde girl was to signify a scream queen like in Brotherhood of Blood
The flashbacks were in a blue filter to signify a dream as in many movies.
The soundtrack reflected the noises of the forrest much like other soundtracks such as the Titanic one.
The titles were an inter-textual reference to Halloween
The surprise in finding out the girl was a vampire came from Buffy the Vampire Slayer
Developing the Narrative
The last idea involved her metting up he has set a camp up for her they approach, he turns around but she chases him she wakes up in a coffin.
We decided to have her meeting him in the forrest because she can't face other people but needs to tell her boyfriend. She rings him wondering where he is. Their is a stalker following her she screams. The boyfriend runs for her. By this time is a lot of narrative enigma as to the identity of the villain. We realise she is a murder because she is stood next to a dead body then we realise she's a vampire. She wakes up from a dream but then she realises she is in a coffin and that it turns out to be true.
Sunday, 9 May 2010
Final Cut
Looking Back at the prelim task what do you feel you have learnt in the proggression to the full product?
We begun with some well thought out mise en scene and camera angles similar to our Swede. The cinimatography was our strength. However unlike the swede we had to design a narrative which was difficult because we were trying to include 3 intertextual links used but neither of them made sense in the narrative which were: the coffin, the forrest and vampires. We also chose them because we had them available and wanted to make it look good. Eventually we decided she was in the forrest because she wanted to tell her boyfriend alone away from the temptation to bite. She was being stalked by a jelous boy but in the end it was her that bit him. She woke up in a coffin because she thought it was all a dream but then she realises its real and that she fell asleep in a coffin. We then had to think of a relevant title which was difficult because so many have allready been taken. We chose "Mistake" the mistake being her inability to resist bitting the stalker and making her boyfriend realise she is a vampire. I believe we shot the footage we had to have 2 days if shooting due to the rain this enabled us to plan more carefully our shots. Casting was difficult because it involved actors who were available which is why eventually we had to act act as the cast. Editing the shots wasn't difficult but creating anchorage was. This is why we added voice over and a soundtrack. Finding and editing all sundfiles was difficult because they all overlapped I also had to get the music withou gaps in. You may notice camera tapping noises in the diagetic sound this is because I didn't notice this during the edititing process and if i had noticed it, it would have been too difficult to loacate the files and edit them to a fluid sound. The voice over was dificult to match to the footage yet still create narrative engima and make sense. The production company titles could have been spent more time on since they are of similar colours. The main titles are good because they match the genre.
In all I believe our product is intertextually and visually well designed but it lacks anchorage and sound quality. This is different from the swede because the narrative and sounds were allready designed.